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Scientifictionist, issue 2, after 1945
Page 15
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But this is not enough. A few rare, gifted spirits will find this world of the sun even in hell. For most men, however, most of the time, there can be no objective clarity in an intellectually bewildered world, no objective joy in a poverty damned world where things come only to greed and intrigue and manipulation; no peace in a world where the ignorant armies of the multiverses of the fog clash at night. For the mass of men, there must be a social universe of the sun. In order to have this there must first of all be wisdom, vision, intellectual integration: second, there must be creative imagination organizing itself into heroic action. There must be knowledge of what may be (neither too spend-thrift with utopia, or too miserly with myopia) -- the sober audacity of the imagination which sees the full implications of man's modern mastery of nature. There must be generalship too: a knowledge of the tactics and strategy by which man's technos (or skill) can become man's cracy (or rule). There must be, also, the hard, sober, business of integrating the word into the flesh -- the incarnation, the birth that is always anguish. And then there can be for all an objective universe of the sun, where there can be community of spiritual weather, a world of shareable abundance, a world of artistic objectivity and communication. Vincent Van Gogh -- great, lonely, lost -- had (as he said) to 'take death to reach a star'. But for us, there is the more sober and more creative way: it is ours to take life to reach an economy of abundance -- and the universe of the fun. ------------------------------------ ART OF THE FUN is reprinted from TECHNOCRACY magazine #A-8 by permission of Technocracy Inc. Harold Bertram's introduction is published here for the first time. ----------------------------------- POINT OF VIEW (Continued from page 5) has the defending Choo, altho Choo ha not gone unscathed. Most of Choo's space fleet is gone, many of her ground guns are out of commission, but she remains a tough object for actual assault. She still has the advantages of a better operating base and better prepared gun positions. Now comes a long interval of stalemate so far as actual advance is concerned. At great cost, Woo continues to bring equipment from her home planet to Choozy, only to have it blasted out of commission almost as soon as it is installed. The powerful squadrons of bombers operating from Choozy keep up a continual bombardment of key objectives on Choo, at great loss to themselves. But the cost of the war is beginning to tell on the undermanned Choo, and one by one her important guns are knocked out, either by the large groups of assault planes firing from every conceivable direction, or by the powerful and accurate enemy guns on Choozy. Eventually, her guns are so silenced as to be impotent, and the time is ripe for Woo's last great offensive of the war. The job isn't easy, for tho Choo is powerless to do anything about the hordes from Woo hovering in space a short distance away, she still has a large part of her scattered industry intact, she has fleet and mobile guns which can be quickly assembled in any part of the planet to repel invasion, and she still has the hidden, all-important underground nerve-centers. To do the job, Woo must call on forces generally overlooked by science-fiction writers. Woo must now use ground troops, since the remaining defenses of Choo are almost invulnerable from aerial assault. First come the initial assault forces, the future equivalent of our present day parachute and glider troops and amphibious landing forces. Behind a terrific pinpointed bombardment, these special troops land and seize key objectives in their area, to be followed by the bulk of the large assaulting ground troops. This is the last step in our war, for once having landed in numbers, individual soldiers can ferret out and destroy key positions and the underground centers -- as no aircraft or distant observation could do. The ground fight is long and fierce with heavy casualties suffered by other sides; and again the heaviest casulties are those sustained by the attacking Woo. But the war must be fought thru to a finish, and the job is finally completed. So ends our space war. page 15
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But this is not enough. A few rare, gifted spirits will find this world of the sun even in hell. For most men, however, most of the time, there can be no objective clarity in an intellectually bewildered world, no objective joy in a poverty damned world where things come only to greed and intrigue and manipulation; no peace in a world where the ignorant armies of the multiverses of the fog clash at night. For the mass of men, there must be a social universe of the sun. In order to have this there must first of all be wisdom, vision, intellectual integration: second, there must be creative imagination organizing itself into heroic action. There must be knowledge of what may be (neither too spend-thrift with utopia, or too miserly with myopia) -- the sober audacity of the imagination which sees the full implications of man's modern mastery of nature. There must be generalship too: a knowledge of the tactics and strategy by which man's technos (or skill) can become man's cracy (or rule). There must be, also, the hard, sober, business of integrating the word into the flesh -- the incarnation, the birth that is always anguish. And then there can be for all an objective universe of the sun, where there can be community of spiritual weather, a world of shareable abundance, a world of artistic objectivity and communication. Vincent Van Gogh -- great, lonely, lost -- had (as he said) to 'take death to reach a star'. But for us, there is the more sober and more creative way: it is ours to take life to reach an economy of abundance -- and the universe of the fun. ------------------------------------ ART OF THE FUN is reprinted from TECHNOCRACY magazine #A-8 by permission of Technocracy Inc. Harold Bertram's introduction is published here for the first time. ----------------------------------- POINT OF VIEW (Continued from page 5) has the defending Choo, altho Choo ha not gone unscathed. Most of Choo's space fleet is gone, many of her ground guns are out of commission, but she remains a tough object for actual assault. She still has the advantages of a better operating base and better prepared gun positions. Now comes a long interval of stalemate so far as actual advance is concerned. At great cost, Woo continues to bring equipment from her home planet to Choozy, only to have it blasted out of commission almost as soon as it is installed. The powerful squadrons of bombers operating from Choozy keep up a continual bombardment of key objectives on Choo, at great loss to themselves. But the cost of the war is beginning to tell on the undermanned Choo, and one by one her important guns are knocked out, either by the large groups of assault planes firing from every conceivable direction, or by the powerful and accurate enemy guns on Choozy. Eventually, her guns are so silenced as to be impotent, and the time is ripe for Woo's last great offensive of the war. The job isn't easy, for tho Choo is powerless to do anything about the hordes from Woo hovering in space a short distance away, she still has a large part of her scattered industry intact, she has fleet and mobile guns which can be quickly assembled in any part of the planet to repel invasion, and she still has the hidden, all-important underground nerve-centers. To do the job, Woo must call on forces generally overlooked by science-fiction writers. Woo must now use ground troops, since the remaining defenses of Choo are almost invulnerable from aerial assault. First come the initial assault forces, the future equivalent of our present day parachute and glider troops and amphibious landing forces. Behind a terrific pinpointed bombardment, these special troops land and seize key objectives in their area, to be followed by the bulk of the large assaulting ground troops. This is the last step in our war, for once having landed in numbers, individual soldiers can ferret out and destroy key positions and the underground centers -- as no aircraft or distant observation could do. The ground fight is long and fierce with heavy casualties suffered by other sides; and again the heaviest casulties are those sustained by the attacking Woo. But the war must be fought thru to a finish, and the job is finally completed. So ends our space war. page 15
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